Red Star's Art
I’ll post more of my written lore when it’s done, for now, here’s a tidbit.

I’ll post more of my written lore when it’s done, for now, here’s a tidbit.

Mechanicus Construct Quirks
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The names of the quirks and the descriptions are taken from Only War: Shield of Humanity, but I gave them rules, as I like adding rules to fluff.

Light Anti-Armour Maniple-Lance of the Legio Fureans

Some Deathwatch marines I kitbashed up to be as close to my brothers’ Deathwatch characters as possible.they’re gonna be part of a diorama, more on that later.
Between twitter and only now being able to take OK pictures of models I’ve kind of been neglecting things here, but I’ll try to get back to it. 

The Steel Sabres are most well known for their xenocidal campaign that they wage against the Eldar, taking the fight to them in their nightmare cities and aboard their “craftworld” voidcraft. To this end the Steel Sabres are devout close combat...

The Steel Sabres are most well known for their xenocidal campaign that they wage against the Eldar, taking the fight to them in their nightmare cities and aboard their “craftworld” voidcraft. To this end the Steel Sabres are devout close combat fighters, their even Tactical marines are rarely seen without some form of bayonet upon their weapons. Their Devastator brethren mostly use closer ranged heavy support weapons, such as frag cannons, heavy flamers, and multi-meltas. 

They are successors of the Iron Hands chapter, and revere not them, but the Primarch himself instead, seeing his character and extant doctrines as their guiding ideals. Ferrus Manus’ example as a ruthless, merciless leader, demanding nothing but the completion of his goals by his sons is emulated by the Steel Sabre’s chapter master, whom often is granted the blessed gift of the Rite of Pure Thought upon his taking of the station. So gifted with the ability to only see the clarity of pure truth, unmuddled by any emotional wavering they seek to see what their Primarch saw before his untimely demise. Their warcry “Guns of Manus” or “We are the Guns of Manus!” is often followed by volleys of bolt fire or punishing bombardments from the support batteries that cover their advances into close-range.

Their heraldry is silver with black connotations, showing that while they acknowledge their succession from the Iron Hands they wish to remove themselves from their perceived weaknesses and forge a history of their own. By creating their own doctrines, procedures, and ideals separate from the Iron Hands they wish to learn from the lessons of their Primarch, without falling for their progenitor’s follies. Such ideals, of course, create follies of their own.

Their home world of Apolatia is a ruined world, choked into an eternal winter from some ancient and forgotten disaster, and their fortress-monastery sits upon the crumbling ruins of it’s once capital city, a proud bastion of adamantium among the moldering, twisted wrecks. Here they train among the destroyed cityscape, recruiting their ranks from the near feral population of the world, believing that if they are so stalwart as to be able to survive in these post-apocalyptic lands then surely they will be hardy enough to live through the chapter’s induction rites.

A Skitarii of Forge World Incaladion Skitarii Legions

Coloured version by my friend Douglas Wright @orbitaltaco 

And that’s my Tech Covenant all painted.

“It came…uh, “walkin’” through the portal that’d been the psyker’s head a moment ago, and it had 5, no, 6 arms! And it had all these eyes! It looked like it was made o’ three things, two blue an’ a pink one and they was shrieking and tearing at one...

“It came…uh, “walkin’” through the portal that’d been the psyker’s head a moment ago, and it had 5, no, 6 arms! And it had all these eyes! It looked like it was made o’ three things, two blue an’ a pink one and they was shrieking and tearing at one another, vomiting up crystals, and made o’ fire! It makes my ‘ead hurt just thinkin’ about the noises it was makin’…”

A Guardsman’s firsthand encounter with a warp entity following a psychic mishap involving the unit’s psyker.

(this is just a small part of a larger image I’m working on that I liked enough to make it it’s own thing)

An astro-navigational map of the Dominion of Storms and it’s surrounding areas as noted by the famed Rogue Trader Gritt Slamslasher and his Voidmaster, First Rank, Bone Sherpah in his travels. The map pictured is rather concise, but ultimately any...

An astro-navigational map of the Dominion of Storms and it’s surrounding areas as noted by the famed Rogue Trader Gritt Slamslasher and his Voidmaster, First Rank, Bone Sherpah in his travels. The map pictured is rather concise, but ultimately any individual skilled in astro-navigation should be able to use it to determine their location in the vicinity of this fell domain, hopefully hastening their escape from it.

A region far to the Galactic North East in the Ultima Segmentum, its ill repute is mostly due to the four warp disturbances that pollute the area with the taint of the Warp and make travel difficult at best, and hellish when the tides of the Empyrean flow foul. This annotated map has specific points noted in alien languages, as best transcribed by the Rogue Trader himself, as well as his own personal notes in Low Gothic.

A link to a much higher resolution version of this document can be located here.

The beast of metal endures longer than the flesh of men. Those that tend the beasts of metal must labour long to learn its ways, for a single beast must suffer the mastership of many men until ready to shed its vorpal coils.