Red Star's Art
Typical Mechanicus Techpriests of Forge Worlds of the Untellatian Sector
(left to right)
Forge World Incaladion: Home to fierce Mechanicum who fight the xenos and warp-spawned hordes that attack their world constantly Incaladion has spawned a fierce...

Typical Mechanicus Techpriests of Forge Worlds of the Untellatian Sector
(left to right)

Forge World Incaladion: Home to fierce Mechanicum who fight the xenos and warp-spawned hordes that attack their world constantly Incaladion has spawned a fierce order of tech-cultists. Even without outside forces attacking their world the deadly native xenoforms that inhabit their world are challenge enough for the industrial might of the forge world, and thusly their world, unlike many forge worlds, remains verdant and annoyingly filled with life. Thus has the ritual culling of the predatory life forms become commonplace for the Mechanicus clergy, and some, as the individual picture here, take parts of them for ritual adornment with Mechanicum sigils and integration with their mechanical forms.

Forge World Romark: A world of comparative piety and submission compared to many other forge worlds, Romark is well regarded by the noble houses and Ecclesiarchy alike for being agreeable and reasonable, compared to most other factions of the Mechanicum. This tendency is born from proximity to these elements as well as deep relations between these groups going back as far as the dark days of the Age of Darkness that shrouded the sector when the hand of the traitor struck. This behaviour, however, often ostracizes them from other elements of the Mechanicus, and many hold them in contempt as traitors to the creed. The nobles and Ecclesiarchs see them as the valuable allies they are, and indeed delight in the fact that the esoteric powers of science are that much closer to their behest.

Forge World Mamark (previously Manakar): This benighted forge world seems as a city perpetually left in the dark, it’s weak star barely creating a dawn each rotation of the planet. In the dark days of the past this world was the source of great strife in the sector, sending forth hordes of fell metallic horrors in the name of the Warmaster. Long since are those days, and heavily has the world, it’s clergy, and it’s people been censured. Those captured and found lacking in moral fiber were consigned to the penal world of Vorkup, while the most resourceful found their way out of the sector to the rimward reaches, reinvented themselves as loyal techpriests, or else hid in the depths of the world, entombed in datacrypts and awaiting sympathetic or simply unwitting members of the newer generations of Mechanicum to discover them. Still to this day is Mamark’s reputation dark, and accusations of tech-heresy from Romark, nearly routine though largely unfounded.

This is what the lategame Slaaneshi character in my Black Crusade campaign has ended up looking like. Definitely living up to the ideals of the dark god of excess.

This is what the lategame Slaaneshi character in my Black Crusade campaign has ended up looking like. Definitely living up to the ideals of the dark god of excess.

https://www.youtube.com/watch?v=UCrsMdxcHVw
So one of the characters in a Black Crusade campaign I have been running has become a horrific fly monster, so I decided to do an illustration of what this thing would look like.

https://www.youtube.com/watch?v=UCrsMdxcHVw
So one of the characters in a Black Crusade campaign I have been running has become a horrific fly monster, so I decided to do an illustration of what this thing would look like.

A big, detailed, abstract background that I’ve been working on and off for the last month or so.

A big, detailed, abstract background that I’ve been working on and off for the last month or so. 

A soldier from the Vorkuptian Penal Legion, note the “Iron Bands” tattoo on his arm, each stud on it denoting a kill by his own hands. The mask on his face in the second picture is a rebreather for hazardous conditions, though it can be used to inhale some varieties of stimulants (though only through non-proscribed methods). The collar around his neck is known as the “Shackle of the Omnissiah”, it is a discipline collar, tracking device, vox-comm, rebreather, and chemical injection device. It must be attached via surgical processes, and is nigh impossible to remove without extensive knowledge of how bionics attach to living systems.

Some concepts for weapons used in the tabletop setting I’m making.
Basically the striking parts of the weapons are ceramic based ultra-resistors and have a heavy current fed into them, heating them to ridiculous temperatures. They’re primarily used...

Some concepts for weapons used in the tabletop setting I’m making.
Basically the striking parts of the weapons are ceramic based ultra-resistors and have a heavy current fed into them, heating them to ridiculous temperatures. They’re primarily used to bash in and break heavy armour, warping, deforming. melting, and ultimately destroying enemy armour.

They’re easier to make compared to thermic blades, plasma weaponry, and other armour breaking options. Plasma weapons are intricate and if manufactured incorrectly little more than complicated bombs, and thermic blades require honing as well as more finesse than simply bludgeoning one’s opponent. 

A request from a friend. She wanted me to draw her a ribbon knight, but the concept kinda veered off course into something more gladiator-like.

A request from a friend. She wanted me to draw her a ribbon knight, but the concept kinda veered off course into something more gladiator-like.

*Metal Gear Rising soundtrack covered by bagpipes plays in the distance*