Some concepts for weapons used in the tabletop setting I’m making.
Basically the striking parts of the weapons are ceramic based ultra-resistors and have a heavy current fed into them, heating them to ridiculous temperatures. They’re primarily used to bash in and break heavy armour, warping, deforming. melting, and ultimately destroying enemy armour.
They’re easier to make compared to thermic blades, plasma weaponry, and other armour breaking options. Plasma weapons are intricate and if manufactured incorrectly little more than complicated bombs, and thermic blades require honing as well as more finesse than simply bludgeoning one’s opponent.